Today's update brings revamp of tower artwork. The new tower sprites are minimal, crisp, distinguishable, work at both normal and double resolution. Also update...
New animation in ship that shows how much gold has been hijacked by the enemy and successfully carried to the ship. Also now the ghosts carrying the gold have a...
The ship is now very informational. It gives the player a peek at the size and speed of the upcoming waves. I completely redid the design by doing all the anima...
Today's build comes with a new level - number 4. This one has twice the resolution of the map, that means there is lots of real estate to build towers. This wil...
Tower defense strategy is all about placing towers at strategically right positions at right time. The spatial strategy is quite clear by looking at the map. Bu...
Here's a first installment of strategy visualization technique once you have finished the level. It's a composition of plots that let you see your gameplay as a...
Last week I spent some time rewiring the path computation algorithms for the enemy units. There was some scope to save both computation and memory by changing w...